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If the Pokémon doesn’t call for help, you can just use the Adrenaline Orb again - it will fail but won’t consume the item, allowing you to skip your turn.Įach Pokémon species also has an innate “ SOS Call Rate” value that ranges from 0 (will never call for help) to 15 (very frequently calls for help). You’ll use the Adrenaline Orb on the first turn, False Swipe on the second turn, and then a move that will knock out the ally Pokémon in one shot on every following turn. Share activated and a Power Item equipped to it. Pokémon like Absol, Mawile, or Weavile, that get both False Swipe and Pressure/Intimidate, are very helpful to lead with - any Pokémon that you’re EV Training should just sit in the back of your party so long as you have the Exp. The lower HP a Pokémon has, the higher chance it will call for help as well. Pokémon with the abilities Intimidate, Pressure, or Unnerve also increase the rate that Pokémon call for help. You’ll want to use one at the beginning of the fight. These can be purchased from various Poké Marts and, when one is used in battle, it increases the rate that Pokémon call for help for the rest of the fight. In order to get Pokémon to call for help, you’re going to need Adrenaline Orbs.
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This multiplier takes place after the Power Items, too, meaning a Pokémon holding a Power Item that has the Pokérus will gain an astonishing 36 EVs per Pokémon that gives 1 base EV. Once an ally Pokémon has been successfully called into the battle, all EVs gained for the rest of the battle are doubled (including for the original Pokémon, not just its allies). Under certain conditions, Pokémon can call for help in battle and, if they’re successful, add another Pokémon to the fight - usually of the same species, but not always, depending on the Pokémon calling. Since there are no Horde Battles anymore, the optimal way to EV Train is by utilizing a new feature introduced in Sun & Moon: SOS Encounters. Just like before, this bonus applies before the doubling bonus of the Pokérus. A Pokémon that has a base EV yield of 1 will give 9 instead, while a Pokémon with a base EV yield of 2 gives 10. One major change is that the Power Items now give +8 EVs in the respective stat instead of the +4 they gave in earlier generations. This is very affordable in Ultra Sun & Ultra Moon, as you don’t even need to participate in the Battle Tree to earn BP - you can just ride the waves in the Mantine Surf minigame.
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Where To EV Train in Pokémon Sun, Moon, Ultra Sun & Ultra MoonĮV Training in Pokémon Sun & Moon and Pokémon Ultra Sun & Ultra Moon is substantially different than in previous games, so it’s very important you read carefully if you’re familiar with the older methods.įirst of all, the Macho Brace is unavailable - not a big deal, as Power Items were always better anyway, but now you’ll need a set of the Power Items in order to get EV Training.